An Introduction to Programming and Object-Oriented Design Using Java

An Introduction to Programming and Object-Oriented Design Using Java

Jaime Nino John Wiley & Sons 2nd Edition ISBN: 0-471-71227-2 E-ISBN: 9780470241226
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Nino and Hosch have updated their popular introductory text that provides an objects first introduction to programming and software design using Java. The emphasis throughout is on problem modeling using fundamental software engineering princi-ples and concepts. Java used as a vehicle for teaching these topics. New constructs and features of Java 5.0, such as generics, are introduced. The text includes optional, interactive exercises using the DrJava integrated development environment (IDE). The UML is employed (very informally) for denoting objects, object relationships, and system dynamics. No specific previous programming experience is assumed, and the text is appropriate for first year computer science majors. The text could also carry over to a second course on data structures or software/OO design.
About DrJava: DrJava is an IDE designed primarily for students and includes an easy to use facility for interactively evaluating Java code. Optional DrJava exercises are included throughout the text if instructors want their students doing more pro-gramming. DrJava is the IDE chosen by the authors, but any IDE can be used for these exercises.
This update of the text provides Java code in newly released Version 5.0

Table of Contents

  • Front Matter
  • CHAPTER 0 Introduction to object-oriented software design
  • CHAPTER 1 Data abstraction: introductory concepts
  • CHAPTER 2 Defining a simple class
  • CHAPTER 3 Designing interacting classes
  • CHAPTER 4 Conditions
  • CHAPTER 5 Programming by contract
  • CHAPTER 6 Testing
  • CHAPTER 7 Building a text-based user interface: iteration and composition
  • CHAPTER 8 Putting a system together
  • CHAPTER 9 Interfaces
  • CHAPTER 10 Inheritance
  • CHAPTER 11 Modeling with abstraction
  • CHAPTER 12 Lists
  • CHAPTER 13 Implementing lists: array implementations
  • CHAPTER 14 Sorting and searching
  • CHAPTER 15 Failures and exceptions
  • CHAPTER 16 Stream i/o
  • CHAPTER 17 Building a graphical user interface
  • CHAPTER 18 Integrating user interface and model: the Model-View-Controller pattern
  • CHAPTER 19 Recursion
  • CHAPTER 20 Implementing lists: linked implementations
  • CHAPTER 21 Iterators
  • SUPPLEMENT A Systems and software
  • SUPPLEMENT B Programming errors
  • SUPPLEMENT C Applets
  • SUPPLEMENT D Generics and enumerations: the rest of the story
  • Appendix I Compiling, executing, and documenting
  • Appendix II DrJava
  • Appendix III Controls and basic Latin: the first 128 Unicode characters
  • Glossary
  • References

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