3D Computer Graphics: A Mathematical Introduction with OpenGL

3D Computer Graphics: A Mathematical Introduction with OpenGL

Sam Buss Cambridge University Press ISBN: 978-0-521-82103-2
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This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book’s web site.

Table of Contents

  • Front Matter
  • I Introduction
  • II Transformations and Viewing
  • III Lighting, Illumination, and Shading
  • IV Averaging and Interpolation
  • V Texture Mapping
  • VI Color
  • VII Bézier Curves
  • VIII B-Splines
  • IX Ray Tracing
  • X Intersection Testing
  • XI Radiosity
  • XII Animation and Kinematics
  • Back Matter

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